How to Play Skull King

The Official Skull King Scoring App

Take the math out of mutiny! Use the official Skull King Scoring App to track your scores and keep the game sailing smoothly.

The app is currently in Beta. Skull King Expansion cards are not yet supported.

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Skull King is available on Board Game Arena!

Rulebooks

English

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French

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Italian

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Spanish

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Portuguese

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Frequently Asked Questions

A: When winning a trick with a pirate, and using its power, that power must be used immediately after the trick the pirate won. Harry the Giant's power is the only one that can be used after the last trick of a round as the other pirate's powers are of no benefit after the last trick.
A: You lose the points wagered. You must still be exactly right to earn a bonus from a wager with the Rascal. This remains the same when using cannonball.
A: Whichever was played second retains its power. The first one played acts as an escape card. If the Kraken is played after the White Whale, the player who would have won the trick had neither creature been played, leads out the next trick. For example: Player 1 plays a yellow 12, player two plays a black 3, player three plays the White Whale, and player four plays the Kraken. No one wins, and player two would lead out the next trick.
A: You still must get your bid exactly correct.
A: It plays as an escape.
A: The Mermaid wins the trick.
A: Not when played as an escape.
A: There is no assigned suit.
A: The next player to play chooses the suit. It plays like an escape card.
A: Yes. Remaining players play the established suit if they have it, or a special card if they choose.
A: There was a discrepancy between the rulebook and the players aids in one print run of the game. The person who would have won the trick had the kraken not been played will lead off the next trick.

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